Asynchronous I/O and Coroutines for Smooth Data Streaming
Linux kernel 5.1 introduced io_uring, which is a mechanism to do asynchronous I/O, primarily for network and disk operations. With asynchronous I/O, the responsiveness of your program is enhanced, but it can easily lead to "callback hell", where you register callbacks that processes arrived data, which feeds information to other callbacks, and so on. C++20 brings us language level coroutines. Coroutines are a generalization of functions, that can be suspended in the middle to allow other computations, and then resumed again, all in the same thread. One such suspension point can be to wait for the arrival of data. In this presentation I will bring a brief introduction to both topics, and then show how to use io_uring and coroutines to write code that reads asynchronous data in several short loops, seemingly running in parallel, without having to worry about threading issues.
Björn wrote his first program in 1980. After completing his MSc in CS and Engineering in 1994, programming has been the primary source of income, mostly from writing embedded software for communications systems. He has been working for a while at Net Insight, where he wears many hats, including mentor, trouble shooter, network communications expert, software architect and programmer; the latter in increasingly modern C++.
Occasionally Björn has been seen tinkering with unorthodox software constructs, pondering "what can be done with this?" He lives in Stockholm